![]() Insight BonusĪn uncanny knack to sense danger and react to it improves AC. ![]() Magical deflection effects ward off attacks, improving AC. The enhancement bonus stacks as if it were part of the bonus to which it applies-armor, natural armor, or shield-so it’s not included in the AC formula above. Enhancement BonusesĪn enhancement bonus makes an armor bonus, natural armor bonus, or a shield bonus better. This bonus represents their ability to protect you from blows. ![]() Your armor and shield each provide a bonus to AC. Being caught flat-footed at the beginning of combat is also this sort of situation-see Flat-Footed, below. You lose your Dexterity bonus when, for example, an invisible opponent attacks you, you’re climbing, or you’re stunned. Sometimes you can’t react to a blow, so you’re denied your Dexterity bonus to AC, but any Dexterity penalty still applies. Armor limits your Dexterity bonus, so if you’re wearing armor, you might not be able to apply your whole Dexterity bonus to your AC. That’s why you apply your Dexterity modifier to your AC. If your Dexterity is low, you’re inept at this task. If your Dexterity is high, you’re adept at dodging blows. Since this same modifier applies on attack rolls, a Small creature doesn’t have a hard time hitting another Small creature. The smaller it is, the harder it is to hit. The bigger a creature is, the easier it is to hit. It’s the attack roll result that an opponent needs to achieve to hit you.ĪC = 10 + size modifier + Dex modifier + armor bonus + shield bonus + deflection bonus + insight bonus + natural armor bonus + dodge bonuses + other modifiers Size Modifier Your Armor Class (AC) represents how hard it is for opponents to land a damaging blow on you.
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